I'd go with a higher fluid resolution but I've reached hardware limitations.
Logo animation!
Spiral Effect
Kaleidoscope effect
Maya particle animation
Particle animation - different look
Wire and dust removal exercise in Nuke
Smoke Simulation
Effects Reel 9/10
Renders
Dec 11, 2011
Smoke Simulation done
Render of my smoke simulation (seen above) is finished! 400 Base resolution, rendered in Mental Ray. Lit with raytrace shadows using segments as the shadow method. Three separate renders were done for this project: lit side, shadow side, and an overhead shot, in that order.
I'd go with a higher fluid resolution but I've reached hardware limitations.
I'd go with a higher fluid resolution but I've reached hardware limitations.
Labels:
fx smoke simulation
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment