Logo animation!

Spiral Effect

Kaleidoscope effect

Maya particle animation

Particle animation - different look

Wire and dust removal exercise in Nuke

Smoke Simulation

Effects Reel 9/10

Renders

Dec 27, 2011

First roto project done

Hello all!  I've finished my first project in rotoscoping, by removing a wire and some dust from source footage provided by an awesome book by Ron Ganbar:  Nuke 101 - Professional Compositing and Visual Effects.  The video is posted above.  Enjoy!

Dec 20, 2011

More book progress

Hello all!


Today, I finished out Chapter 4 in my new book by Ron Ganbar:  Nuke 101 - Professional Compositing and Visual Effects.  This chapter went over color correction, which was a lot of fun for me.  Below are the results of the project that was done.  The first image is the source image from the included materials, the second is the completed version.  It was an attempt to give the image a car commercial feel to it.  I think the end result looks rather nice.  Next on the list is 2D tracking, something I've been dying to learn!  =oD




Dec 19, 2011

Another lesson completed

I'm working on lessons out of a book by Ron Ganbar:  Nuke 101:  Professional Compositing and Visual Effects.  The materials used for this scene are from the book's training materials, but I did the compositing between the background plate and the character.  =)

I'm only 3 chapters in and I would recommend this book to anyone that wants to learn Nuke from the ground up.  It's very easy to follow, and the examples in the book can easily be transferred to a professional workflow.  Below is the end result, and the node graph of the same.  I still have color correction to do but this was mostly an exercise to become familiar with working on files with multiple passes (openEXR) and tweaking them to look right.

PS:  You may notice the two write nodes at the end, I was just messing around with them and aren't necessary, although one write node is a necessity to render an image sequence or a video.

End result:

Node graph:

Learning Nuke!

I've started on learning Nuke, a node-based compositing solution.  Having worked in After Effects, it's quite different to me, almost alien.  However, so far I am enjoying how the workflow is pieced together, working in a node-based system seems simpler to me.  



Dec 11, 2011

Smoke Simulation done

Render of my smoke simulation (seen above) is finished!   400 Base resolution, rendered in Mental Ray.  Lit with raytrace shadows using segments as the shadow method.  Three separate renders were done for this project:  lit side, shadow side, and an overhead shot, in that order.


I'd go with a higher fluid resolution but I've reached hardware limitations.